Transcript

With a sharp rap from her gavel onto the desk, a stern, dark-haired woman with a deeply furrowed forehead and kind eyes brings the assembled crowd to a hush. "Welcome, neighbors and friends," the dark-haired woman begins, her rich voice washing over the room.

"To the Breachill Town Council’s monthly Call for Heroes. I am Council President Greta Gardania, at your service. On behalf of my colleagues beside me, I promise you all that we will hear and consider today’s petition with the utmost discretion and care. There is no existence without community, as our town charter says."

"Today, our agenda includes one petition. Miss Warbal, our very own ambassador to the Bumblebrashers of Hellknight Hill, requests the help of heroes for a matter of utmost importance. Let’s hear her concerns in her own words, shall we?"

At this summons, Warbal emerges from the front row of benches. The well-dressed goblin woman makes her way to the foot of the dais’s steps. She clears her throat and begins her address to the council.

"Esteemed councilors," Warbal says, with a frazzled tone to her voice. "It has been more than a month since I've been able to contact the Bumblebrashers. I fear that something terrible has befallen them."

"What's more, I have seen my people's distress signal coming from the top of Citadel Altaerein!"

Before the goblin can continue her petition, the door on the western side of the room flies open, as a young man, his eyes wide with panic, runs in shouting and waving his ink-stained hands. Billowing black smoke and flames follow him into the room: "Fire! There’s a fire! Everyone flee!"

The chamber erupts into chaos as the young man’s shout reverberates against the wooden walls. Council President Gardania stands abruptly, her gavel forgotten on the desk as the acrid scent of smoke wafts into the room.

"Remain calm!" she calls, her voice carrying above the panicked murmurs and the scrape of benches against the floor. "Orderly evacuation through the eastern doors! Guards, secure the councilors and guide the citizens to safety!"

But before the guards can act, a crackling roar erupts from the western corridor. Flames leap into the chamber, licking at the wooden walls and pews. The fire spreads with unnerving speed, its radiant heat pushing back those near the source. Smoke billows into the room, choking and dense.

The councilors on the dais leap down, their voices rising in a chorus of shouted commands. "Do not panic! Keep to the exits!" they urge, but their words falter against the terrified screams of the crowd.

The forty assembled spectators surge to their feet, overturning the wooden benches in their panic. The once-orderly rows become a tangle of fallen timber and flailing limbs as the crowd jostles toward the narrow exits. Many stumble, their hands scrabbling for balance amid the fallen benches, while others are pinned under the press of desperate neighbors.

The air grows thick with smoke, filling lungs and stinging eyes. Councilors and guards manage to usher some of the crowd toward safety, but chaos reigns—half the spectators remain entangled in the debris, their terror rendering them helpless as flames creep closer.

These twenty souls—ten from each side of the room—cry out for aid, their voices nearly drowned by the roar of the inferno. Their chances dwindle with every passing moment, the searing heat and choking smoke threatening to overwhelm them entirely. If no one acts swiftly, they will succumb to the fire's wrath.